Three-beat lockstep combat · chamber 1 of 3
Cinder Vault
Program up to three actions, preview your paths, then watch each beat resolve simultaneously against unknown enemy responses.
Turn 1
Wayfarer8/8 HP · 0 shield
◆◆◆
Draw 2 · Discard 0
4 Hand2 Draw0 Discard
Quick guide
How to play
Build a three-beat plan, check your colored trajectory, then commit. Enemy responses stay hidden until every entity resolves together on each beat.
- Draw and choose.Your four-card hand comes from a shuffled deck. Used cards discard, then reshuffle when the draw pile empties.
- Program three beats.Commit fewer than three cards and the empty beats become Wait. Enemies still act on all three beats.
- Plan for uncertainty.Attacks may target predicted empty cells. If a card is interrupted or misses, every later player card becomes Wait.
- Resolve together.Player and enemy actions are simultaneous. Movers choosing the same tile collide and remain in place.
Spikes deal damagePits defeat pushed enemiesBarrels explode in a chainPlates open gates
GAOS mechanisms used
Explore the reusable SDK building blocks demonstrated by this game.