Six real games.
One deterministic toolkit.
See the GAOS mechanism library across six genres. All six demos now demonstrate the complete reducer, structured-action, agent, and replay path—from seat-redacted cards and simultaneous plans to fixed-tick graph warfare and real-time defense. Every demo can be played directly or handed to its deterministic local policy. No account, server, or API key required.
Prism Match
Three authored match-3 puzzle chambers with locks, keys, spreading void, and objective-aware search.
Play Match-3 →Cards · hidden information · settlementMidnight House
Manage SDK-backed zones, resources, and House Favors at a complete blackjack table, or let the same seat-limited strategy agent play the hand.
Play Blackjack →Hexes · speed · cooldown timelineAshfall Crossing
Command an SDK-backed axial-hex squad where structured movement, attacks, recovery, and cooldowns share one deterministic timeline.
Play Grid Strategy →Three-beat plans · previews · trapsCinder Vault
Program SDK-enumerated card targets, inspect reducer-owned previews, then replay three simultaneous transition frames through the same environment used by the local planner.
Play the Roguelike →Real time · graph traversal · conquestStarline Dominion
Drive an SDK-backed fixed-tick graph where structured fleet orders, production, travel, interception, conquest, and both commanders replay deterministically.
Play Graph RTS →Real time · tower defense · zombie hordeLast Light
Run an SDK-backed fixed-tick defense where indexed build orders, horde movement, tower combat, wave economy, and the builder policy replay deterministically.
Defend the Safehouse →




