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Real-time zombie tower defense · fixed SDK ticks

Last Light

Place survivor defenses around branching roads, slow the horde with floodlights, and keep the safehouse alive until dawn.

Wave 1
Safehouse 12 HPScrap 90Horde 0
SAFEBREACH
Build around the road network before the horde reaches the safehouse.
Under the hood

GAOS mechanisms used

Explore the reusable SDK building blocks demonstrated by this game.

Game-as-a-Benchmark: one product reducer for human play, agent evaluation, and verifiable exact runs.